So yes it is work but not have to be done from the ground up. And for what, so you can buy the game more than once and play your offline characters on more than 1 system? ![]() The payoff for the developers isn't very big either, because now there's more code to maintain, more servers to maintain, and more potential for players to discover ways to get bugged stuff into closed BNet (from their single player characters). It's not necessarily hard, but its expensive and takes quite a bit of time to develop. Simply put there's lots going on when you have a single player game syncing to an online server. Then, they have to determine how this is handled - does it auto-sync on game exit? How does it handle desyncronized characters? What if the upload process corrupts something and breaks characters? What about storage on Bnet servers for saved offline characters? They have to add the ability for the game, while playing single-player, to have a connection path to battlenet servers. It easier to do this from the ground up, but D2R is not a ground up game so they something like this would require a pretty big redesign to offline characters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |